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《狙击手幽灵战士契约2》怎么设置高画质

2021-10-04 14:26:42

狙击手幽灵战士契约2》怎么设置高画质?高画质能给用户很好的游戏体验,很多玩家可能还不清楚这款游戏中怎么设置高画质吧,下面小编为大家带来了狙击手幽灵战士契约2高画质设置方法分享,一起看看。

《狙击手幽灵战士契约2》怎么设置高画质

狙击手幽灵战士契约2电影画质cfg分享
  用这个cfg之前首先要确保自己电脑的硬件配置足够硬气,不然可能会导致cpu直接爆炸。
  在游戏文件夹内找到Autoexec.cfg文件,然后用记事本打开。
  将下面的cfg设置复制到此文件内。
  cfg指令
  sys_spec = 4
  sys_spec_ObjectDetail = 4
  sys_spec_Full = 4
  sys_spec_GameEffects = 4
  sys_spec_MotionBlur = 4
  sys_spec_ObjectDetail = 4
  sys_spec_Particles = 4
  sys_spec_Physics = 4
  sys_spec_PostProcessing = 4
  sys_spec_Shading = 4
  sys_spec_Shadows = 4
  sys_spec_Sound = 4
  sys_spec_Texture = 4
  sys_spec_TextureResolution = 4
  sys_spec_VolumetricEffects = 4
  sys_spec_Quality = 4
  sys_spec_Water = 4
  sys_spec_light = 4
  sys_spec_RayTracing = 4
  ;Lights and Global Illumination
  e_DynamicLights = 1
  e_StatObjTestOBB = 1
  e_GI = 1
  e_GIAmount = 0.6
  e_GIMaxDistance = 100
  e_GIIterations = 32
  e_GINumCascades = 1
  e_LightVolumes = 1
  e_GIGlossyReflections = 1
  e_GIMaxDistance = 150
  e_GIRSMSize = 512
  e_GISecondaryOcclusion = 1
  e_Gsm_Cache = 1
  r_Beams = 1
  r_BeamsDistFactor = 0.01
  r_BeamsHelpers = 1
  r_BeamsMaxSlices = 200
  ;Clouds
  e_Clouds = 1
  r_CloudsUpdateAlways = 1
  e_ShadowsClouds = 1
  e_SkyType = 1
  e_SkyUpdateRate = 100
  e_SkyQuality = 1
  e_SkyBox = 1
  e_Sun = 1
  r_SunShafts = 2
  e_TimeOfDaySpeed = 0.1
  ;Color
  r_ColorBits = 32
  r_DetailDistance = 20
  r_DetailNumLayers = 2
  r_DepthBits = 32
  r_ColorGrading = 1
  r_ColorGradingDof = 1
  r_ColorGradingFilters = 1
  r_ColorGradingLevels = 1
  r_ColorGradingSelectiveColor = 1
  r_CloakHeatScale = 0.25
  r_CloakLightScale = 0.25
  ;Textures
  r_TexAnisotropy = 16
  r_TexMaxAnisotropy = 16
  r_TexMinAnisotropy = 16
  r_TexSkyResolution = 2
  r_TexturesStreamingMipBias = -4
  r_TexturesStreamPoolSize = 3072
  r_DynTexAtlasCloudsMaxSize = 32
  r_DynTexAtlasSpritesMaxSize = 32
  r_DynTexMaxSize = 80
  r_EnvCMResolution = 2
  r_EnvTexResolution =
  r_TexNoAnisoAlphaTest = 0
  r_texturesHighResMips = 2
  ;Fog
  e_Fog = 1
  r_FogShadows = 1
  r_FogShadowsWater = 2
  r_FogDepthTest = 0
  ;Foliage, Vegetation and Terrain
  e_ViewDistRatioDetail = 125
  e_ViewDistRatio = 125
  e_ViewDistRatioVegetation = 125
  e_ViewDistMin = 10
  e_ViewDistRatioLights = 75
  e_TerrainOcclusionCullingVersion = 1
  e_PhysFoliage = 2
  r_VegetationSpritesTexRes = 64
  e_VegetationAlphaBlend = 1
  e_LodRatio = 40
  ;Lights and Global Illumination
  e_DynamicLights = 1
  e_GIGlossyReflections = 1
  r_FlareHqShafts = 1
  r_Beams = 1
  r_BeamsDistFactor = 0.01
  r_BeamsHelpers = 1
  r_BeamsMaxSlices = 200
  r_BeamsSoftClip = 0
  r_Glow = 1
  r_FlareHqShafts = 1
  r_Flares = 1
  r_FlaresChromaShift = 6
  r_FlaresTessellationRatio = 1
  r_FlaresIrisShaftMaxPolyNum = 0
  r_LightPropagationVolumes = 1
  r_DeferredShadingLights = 1
  r_DeferredShadingSortLights = 1
  r_DeferredShadingSSS = 1
  r_DeferredShadingTiledHairQuality = 2
  ;Anti Aliasing
  r_MSAA = 1
  r_MSAA_quality = 16
  r_MSAA_samples = 16
  r_PostMSAA = 1
  r_PostMSAAMode = 2
  r_AntialiasingMode = 3
  r_AntialiasingTAAMode = 4
  r_AntialiasingTAAPattern = 4
  r_AntialiasingTSAAMipBias = -3
  r_AntialiasingTSAASubpixelDetection = 1
  r_AntialiasingTSAASmoothness = 0.15
  r_AntialiasingTAASharpening = 1
  r_AntialiasingModeSCull = 1
  r_AntialiasingTAAFalloffHiFreq = 0.5
  r_AntialiasingTAAFalloffLowFreq = 0.3
  r_AntialiasingTAAPattern = 2
  r_UseEdgeAA = 2
  r_StencilBits = 8
  r_AntialiasingSMAAThreshold = 0.1
  ;Shaders
  r_ShadersDX11 = 1
  r_Reflections = 1
  q_Quality = 3
  q_ShaderFX = 3
  q_Renderer = 3
  q_ShaderGeneral = 3
  q_ShaderGlass = 3
  q_ShaderIce = 3
  q_ShaderMetal = 3
  q_ShaderPostProcess = 3
  q_ShaderSky = 3
  q_ShaderShadow = 3
  q_ShaderTerrain = 3
  q_ShaderVegetation = 3
  q_ShaderWater = 3
  q_ShaderHDR = 3
  r_TranspDepthFixup = 1
  ;PostProcessing
  r_PostProcessEffectsFilters = 1
  r_PostProcessEffects = 1
  r_PostProcessFilters = 1
  r_PostProcessEffectsGameFx = 1
  r_PostProcessGameFx = 1
  r_PostProcessHUD3D = 1
  r_PostProcessHUD3DCache = 1
  ;Lighting
  r_silhouettePOM = 1
  r_UsePOM = 1
  ;Sun
  r_SunShafts = 2
  r_CoronaFade = 0.5
  r_Coronas = 1
  r_CoronaSizeScale = 1
  r_CoronaColorScale = 1
  r_ColorGradingSelectiveColor = 1
  e_Sun = 1
  ;Rain
  r_RainDropsEffect = 1
  r_Rain = 2
  r_RainMaxViewDist = 100
  r_RainMaxViewDist_Deferred = 200
  r_RainGBuffer = 1
  r_RainOccluderSizeTreshold
  r_ChromaticAberration = 1.5
  r_Supersampling = 1.99
  r_SupersamplingFilter = 1
  r_Sharpening = 5
  r_ssdo = 2
  r_SSReflections = 3
  r_Refraction = 1
  r_ssdoAmbientAmount = 1
  r_ssdoAmountDirect = 1.5
  r_ssdoAmountReflection = 1.5
  r_ssdoRadius = 0.3


  r_ssdoRadiusMax = 2
  r_ssdoRadiusMin = 0.1
  e_Shadows = 1
  e_ObjShadowCastSpec = 4
  e_shadows_debug = 0
  e_shadows_from_terrain_in_all_lods = 1
  e_shadows_frustums = 0
  e_shadows_max_texture_size = 4096
  e_shadows_occ_check = 0
  e_shadows_slope_bias = -4
  e_ShadowsBlendCascades = 1
  e_ShadowsCastViewDistRatio = 20
  e_ShadowsCastViewDistRatioLights = 0.5
  e_shadowsclouds = 1
  e_ShadowsConstBiasHQ = 1
  e_ShadowsLodBiasFixed = 1
  e_ShadowsLodBiasInvis = 3
  e_ShadowsMasksLimit = 2
  e_ShadowsMaxTexRes = 4096
  e_ShadowsOcclusionCulling = 1
  e_ShadowsOnAlphaBlend = 1
  e_ShadowsOnWater = 1
  e_ShadowsPoolSize = 4096
  e_ShadowsResScale = 40
  e_ShadowsStaticMapUpdate = 2
  e_ShadowsTessellateCascades = 1
  e_ShadowsTessellateDLights = 1
  e_ShadowsUpdateViewDistRatio = 256
  e_volobj_shadow_strength = 0.5
  r_DrawNearShadows = 1
  r_DrawNearZRange = 1
  r_FogShadows = 2
  r_FogShadowsWater = 1
  r_ShadowBlur = 3
  r_ShadowBluriness = 1
  r_ShadowGen = 1
  r_ShadowGenGS = 1
  r_ShadowGenMode = 1
  r_ShadowJittering = 2.5
  r_ShadowPass = 1
  r_ShadowPoolMaxFrames = 0
  r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100
  r_ShadowsAdaptionMin = 0.35
  r_ShadowsAdaptoinSize = 5
  r_ShadowsBias = 1
  r_ShadowsCache = 4
  r_ShadowsCacheResolutions = 6324
  r_ShadowsDeferredMode = 1
  r_ShadowsDepthBoundN = 1
  r_ShadowsForwardPass = 0
  r_ShadowsGridAligned = 1
  r_ShadowsMaskDownScale = 0
  r_ShadowsMaskResolution = 8192
  r_ShadowsNearestMapResolution = 8192
  r_ShadowsOfflineCacheQuality = 2
  r_ShadowsParticleNormalEffect = 1
  r_ShadowsPCFiltering = 1
  r_ShadowsSlopeScaleBias = 1.8
  r_ShadowsStaticMapResolution = 8192
  r_ShadowsStencilPrePass = 1
  r_ShadowsUseClipVolume = 1
  r_ShadowTexFormat = 0
  r_UseShadowsPool = 1
  r_VarianceShadowMapBlurAmount = 1
  ;MotionBlur
  r_MotionBlurMaxViewDist = 32
  r_MotionBlurQuality = 2
  r_MotionBlurShutterSpeed = 125
  r_PostProcessHUD3DCache = 0
  ;Depth of Field
  r_DepthOfField = 2
  r_DepthOfFieldDilation = 0
  r_DepthOfFieldBokeh = 1
  r_DepthOfFieldBokehQuality = 1
  r_DrawNearFoV = 60
  r_DrawNearZRange = 0.1
  cl_fov = 70
  r_overrideRefreshRate = 60
  ti_UseApiBackedRaytracing = 1
  r_MultiThreaded = 1
  e_StreamCgfPoolSize = 2048
  e_Wind = 1
  sys_budget_sysmem = 16384
  sys_streaming_CPU = 6
  sys_budget_videomem = 6144
  r_ShadersDX11 = 1
  复制以上指令运行游戏即可,游戏会变为拟真的电影画质。

  实机效果


  狙击手幽灵战士契约2电影画质cfg分享为大家分享到此,希望对小伙伴们有帮助。

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